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Old Feb 26, 2010, 11:20 PM // 23:20   #21
Lion's Arch Merchant
 
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Originally Posted by Essence Snow View Post
This skill is OP in PvP. Just as a note, I am horrible at PvP, yet was able to spank everyone I came across in RA. I also noticed, just about everyone and their brother that is using a sin in PvP, is exploiting this like I did. Hope to see it revised to at least make it fair.
You do realise PvP isn't just RA?

Assassin is forced to split his attributes thin across dagger, critical and other random 1-2 attributes either from secondary or primary.

If they want to nerf it, just make it deadly arts attribute or whatever ... just leave the stats alone.

Sins kill you, so what?

They are still no match for hammer and axe warriors on the long run. They are meant to pick off a single target fast, under the right conditions. There is nothing to nerf here really.

The very old BoS + Shadow Prison was more OP on the RA than this ... 10x times.

Now it actually feels like I have to bring some fast interrupts or self heal because blocking just isn't enough ... and it's good.

Anet, don't mess with skills, let the people play for a week ... you will see they will be back to their old cookie-cutter builds anyway. No point nerfing something that was actually good.

Last edited by AmbientMelody; Feb 26, 2010 at 11:22 PM // 23:22..
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Old Feb 26, 2010, 11:41 PM // 23:41   #22
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Originally Posted by Sir Tieger View Post
They spend 6 months on an update. And something this OP manages to slip by the Devs AND the Test Krewe. GG
That it took them 6 months doesn't warrant the conclusion that they actually spend 6 months on the update.
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Old Feb 26, 2010, 11:41 PM // 23:41   #23
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Well at least it`s not usable by other classes, cause it`s critic strike skill. The best thing would be to delete assassins, so I can finally stop playing gw...till gw2 ofc
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Old Feb 27, 2010, 12:00 AM // 00:00   #24
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Originally Posted by Amy Awien View Post
That it took them 6 months doesn't warrant the conclusion that they actually spend 6 months on the update.
Yeah ... I guess they had a rough idea since 6 months but came into testing and actual implementation maybe 2-3 months before.

Still, non-core professions - when they aren't overpowered, they don't make appearance in pvp at all. I'd rather have them slightly over the top than completely excluded from the game, even when I'm playing against them.

At least I hope Anet won't make the error of introducing professions gradually but will simply have all of them since beginning, in a well-thought balance model. When you look at it, Warrior can play what & how he wants depending on the used skills and he is even too flexible to even suffer from any nerf at all. Now nerf a key skill or two from Assassin or Dervish and they don't even make it into pvp anymore.

Last edited by AmbientMelody; Feb 27, 2010 at 12:26 AM // 00:26..
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Old Feb 27, 2010, 12:07 AM // 00:07   #25
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DMG is nerfed as we speak.
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Old Feb 27, 2010, 01:07 AM // 01:07   #26
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Still seems fairly nuts.
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Old Feb 27, 2010, 04:15 AM // 04:15   #27
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Well they nerfed it to do less Damage but its still a fun elite to use and effective. Still, all the crying over it during actual game play was funny because i can think of a lot of skills that need nerfed like Blinding Surge. That skill should cause exhaustion or have a longer recharge instead of allowing one elemental to shut down a 4 person team made up of melee.
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Old Feb 27, 2010, 05:53 AM // 05:53   #28
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Originally Posted by Terrible Surgeon View Post
That skill should cause exhaustion or have a longer recharge instead of allowing one elemental to shut down a 4 person team made up of melee.
That are dumb enough to ball up.
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Old Feb 27, 2010, 07:05 AM // 07:05   #29
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Bad nerf. Still OP.
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Old Feb 27, 2010, 08:35 AM // 08:35   #30
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The skill is being looked at.

This thread has served its purpose.
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